However, due to the time and effort required to level up skills, most players concentrate on skills that apply to more traditional character builds, such as Fighters, Magic Users, or Rangers, along with some secondary life skills to boost stats appropriate for their play style. The player can advance in any path, at any time, and can theoretically max out every single skill in the game. Instead, the game uses a number of non-exclusive skill paths to develop abilities and increase stats originally divided into "Combat", "Magic", and "Life" categories, there are now more than 11 skill tabs. There are no job classes as such, or level-based building points. However, this does make advancement somewhat slow and difficult by comparison. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. Unlike many MMORPGs, there is plenty to do besides combat, although it is still an important part of the game. The world and storyline are based in part on Celtic Mythology, initially the Welsh Mabinogion and lots and lots of Irish mythology, and is concerned primarily with the conflict between humans and "Fomors". It's a 3-D game with Anime-style artwork, using the Pleione engine (unique to Mabinogi). Mabinogi: Fantasy Life is a unique MMORPG developed by DevCat and released by Nexon, South Korean game company.
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